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Hellfire Citadel Trinket Discussion

So in HFC there are several trinkets that all have their uses. I’ll discuss each trinket, what it does, how to use it, and when to use it. Most of this will be my own opinions and experiences with each trinket. The rest of my BiS gear lists can be found here.

TLDR: SDI always, Soul Cap for single target, Mirror for many adds, Malicious if SC or Mirror will be too dangerous or difficult to use, Infallible if the boss is a Demon.


Sacred Draenic Incense

Where to get it:

Archimonde

What it does:

You have a 19% (N) to 26% (M+WF) chance to perform a free Rising Sun Kick after each Fists of Fury, Blackout Kick, or normal Rising Sun Kick.

How it works:

When you finish channeling FoF, cast BoK, or cast RSK, you will also do an additional RSK that costs no Chi but comes with all the damage and benefits of a normal RSK. This extra RSK can proc Combo Breaker and applies the RSK debuff. When using Chi Explosion, each Chi used has half the trinket’s chance to proc. This means that with a Heroic SDI (22%) each Chi used will have its own 11% chance to proc. A 4 Chi-Explosion will have 4 chances to proc RSK at 11% each or roughly 40% chance at proccing at least 1 RSK and 0.01% chance to proc 4 free RSK.

When to use it:

All the time!!! This is the OMGWTFBBQ trinket that Rune of Re-Origination was in Throne of Thunder. Its so amazing, many of us didn’t think that it would make it out of the PTR. It can make keeping up the RSK debuff automatic when using Chi Explosion if you have good luck. It can also turn your rotation into a Combo Breaker proc-fest.


Soul Capacitor

Where to get it:

Sorcrethar the Eternal

What it does:

Your melee attacks have a chance to trigger Spirit Shift for 10 sec. While a spirit, your damage dealt is stored up. When this effects ends, you explode back into corporeality, dealing 126.77% (N) to 137.44% (M+WF) of the stored damage to all enemies within 10 yds, split evenly.

How it works:

When the trinket procs, you get a blue haze type aura around your screen and your character goes spectral. Any damage dealt during this time counts as an absorb. When the buff ends, whether cancelled or timed-out, the damage that was absorbed is multiplied by the modifier and exploded, splitting damage evenly to all targets within 10 yards.

Ex. You have the Normal version and do 500k damage during the 10s. At the end of the 10s you explode dealing 126.77% of the 500k or 633,850 damage split between all targets within 10y.

Note: It does not include SEF clone damage into the absorb. This means that if you have SEF clones out you will do less damage during the Spirit Shift buff, and hence explode for less.

When to use it:

Single target fights with little to no use of SEF where the boss is not a Demon. You can use it to “game” the explosion similar to the legendary ring. If you know you’re going to be able to do a ton of burst damage, then the trinket is great.

Ex. Kormrok: Hands spawn and you get the perfect timed proc. You spam Chi Burst and SCK, all the damage is absorbed, your raidmates kill the hands with their damage. The full fury of the explosion is left to do pure single target damage to Kormork.

It is also important to have a macro to cancel the buff if you will lose the explosion on the target for any reason: /cancelaura Spirit Shift . This will allow you more control over the buff so that you can cancel it and get the explosion when needed rather than waiting and possibly missing out.

Ex. Kormrok: You need to cancel your Spirit Shift before he jumps away, so you must watch timers more than if you didn’t use the trinket.

This trinket works beautifully with Touch of Death. So your ToD will add your health to the absorb and explode with the modifier, assuming the proc ends before the target is dead.

Soul Capacitor works very well, or very poorly with the Legendary Ring. A Spirit Shift during the Legendary Ring’s buff will receive the additional % damage increase from the ring as well as explode for the % modifier. However, any damage absorbed will not count toward the Ring’s explosion. Spirit Shift has to end before Maalus’s buff ends in order for the trinket’s modified explosion to count toward the Ring’s modified explosion.

Ex. Ideal world: Legendary ring procs, you toss up TEB and get an immediate Spirit Shift trinket proc. You go HAM and 10sec later the buff expires, exploding all your increased damage, further increased by the ring. Before the end of the Ring proc, Spirit Shift procs again, so the damage from the Ring’s explosion gets absorbed by the 2nd trinket proc, and later explodes after being increased AGAIN.


Mirror of the Blademaster

Where to get it:

Hellfire High Council

What it does:

On use: Summons 4 Mirror Images to attack your target and nearby enemies for 20 sec.

How it works:

Exactly like it says. When used, 4 copies of your character appear in a square around the target and begin to spin around, Bladestorm-esque. They will hit all targets in their range without splitting damage. However: they will not move once summoned, so any targets that move out of their range will no longer be hit.

Note: The difference in damage done by the Bladestorms between item level versions of this trinket is relatively small. If you can get your hands on any version of the trinket, the high ilvl versions aren’t as big of an upgrade more than the stats provided.

When to use it:

Any fight with additional targets that can be hit, assuming you’re comfortable with the fight and will be able to minimize the time your targets are out of the Bladestorm range. Fights like Hellfire High Council are relatively little movement, so Mirror is very strong there. A fight like Kormrok where he can jump out, or Archimonde with movement from fire, will require additional attention to get the most out of this trinket.


Malicious Censer

Where to get it:

Tyrant Velhari

What it does:

Standard proc – 1093 Agility (N) to 1528 Agility (M+WF) for 20sec

How it works:

Just like any other proccing trinket in the history of video games. Your abilities trigger a 20sec buff that provides additional Agility.

When to use it:

Any time one of the other trinkets would be insufficient due to strategy, fight design, or comfort level.

Ex.1 Mythic Gorefiend: You don’t want to hit unnecessary Souls, so this trinket is really your only option.

Ex.2 Archimonde: Too much SEF for Soul Capacitor, too much movement for some to be comfortable with Mirror of the Blademaster.


inv_misc_trinket6oog_tablet3 Infallible Tracking Charm

Where to get it:

Mythic Dungeons

What it does:

12,463 damage to your target and a buff that increases damage to Demons by 10% for 5 seconds.

How it works:

Just like any normal proc, the damage is done at the start of the buff and the buff persists for 5 seconds.

When to use it:

When the boss is a Demon, unless you kill the boss very quickly and its single target, like Zakuun, then use a Soul Capacitor.

It can also be used on non Demon fights if Mirror wouldn’t be of much use and you do not have an equal or higher ilvl Soul Capacitor,

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Hellfire Citadel BiS Gear

I’ve been asked by several people to develop a BiS list. I will divide it into a Serenity list and Chi Explosion list as the gearing is different. I’ll also include the bosses and the next best item(s). Trinkets will be discussed in a separate post.

NOTE: The Tier items listed as #1 are BiS regardless of item level over any other item available. Ex. Normal Mask of the Hurricane’s Eye is better than Mythic Hood of Unknowable Secrets provided it completes your 4 set.


Serenity Icon Serenity

Agility > Multistrike > Versatility > Critical Strike > Haste >>>> Mastery

Head:

  1. Mask of the Hurricane’s Eye – Kormrok
  2. Hood of Unknowable Secrets – Xhul’horac
  3. Gurtogg’s Discarded Hood – Hellfire High Council

Neck:

  1.  Choker of the Great Betrayer – Archimonde
  2.  Faulty Detonator Cord – Hellfire Assault
  3.  Chain of Lidless Eyes – Fel Lord Zakuun

Shoulders:

  1.  Mantle of the Hurricane’s Eye – Xhul’horac
  2.  Blood-Tanned Pauldrons – Hellfire High Council
  3.  Rangefinder’s Spaulders – Hellfire Assault

Back:

  1.  Cloak of Desperate Temerity – Shadow-Lord Iskar
  2.  Windswept Wanderer’s Drape – Hellfire High Council
  3.  Forward Observer’s Camouflage Cloak – Hellfire Assault

Chest:

  1.  Tunic of the Soulbinder – Socrethar the Eternal
  2.  Chestguard of Gnawing Desire – Gorefiend
  3.  Robe of the Hurricane’s Eye – Mannoroth

Wrist:

  1.  Bloodcult Bracers – Kilrogg Deadeye
  2.  Manacles of the Multitudes – Fel Lord Zakuun
  3.  Terrorweave Wristwraps – Supreme Lord Kazzak

Hands:

  1.  Fistwraps of the Hurricane’s Eye – Socrethar the Eternal
  2.  Insulated Wirer’s Gloves – Iron Reaver
  3.  Felfinger Runegloves – Archimonde

Waist:

  1.  Waistwrap of Banishment – Archimonde
  2.  Flayed Demonskin Belt – World Drop
  3.  Belt of Misconcieved Loyalty – Shadow-Lord Iskar

Legs:

  1.  Legwraps of the Hurricane’s Eye – Gorefiend
  2.  Empowered Demonskin Kilt – Mannoroth
  3.  Leggings of Eternal Terror – Fel Lord Zakuun

Feet:

  1.  Jungle Assassin’s Footbads – World Drop
  2.  Spiked Irontoe Slippers – Iron Reaver
  3.  Oppressor’s Merciless Treads – Tyrant Velhari

Rings:

  1.  Maalus, the Blood Drinker – Legendary Quest
  2.  Portal Key Signet – Xhul’horac
  3.  Serrated Demontooth Ring – Gorefiend

Dual Wielding:

  1.  Hammer of Wicked Infusion – Xhul’horac
  2.  Demonblade Eviscerator – Fel Lord Zakuun
  3.  Voracious Souleater – Gorefiend

2-Handers:

  1.  Xu’tenash, Glaive of Ruin – Mannoroth
  2.  Bite of the Bleeding Hollow – Kilrogg Deadeye
  3.  Rune Infused Spear – Kormrok

Chi Explosion Icon Chi Explosion

Agility > Haste > Multistrike > Versatility > Critical Strike >>>>> Mastery

Head:

  1. Mask of the Hurricane’s Eye – Kormrok
  2. Helm of Imagined Horrors – Shadow-Lord Iskar
  3. Hood of Unknowable Secrets – Xhul’horac

Neck:

  1. Choker of the Great Betrayer – Archimonde
  2. Chain of Lidless Eyes – Fel Lord Zakuun
  3. Faulty Detonator Cord – Hellfire Assault

Shoulders:

  1.  Mantle of the Hurricane’s Eye – Xhul’horac
  2.  Blood-Tanned Pauldrons – Hellfire High Council
  3.  Rangefinder’s Spaulders – Hellfire Assault

Back:

  1. Forward Observer’s Camouflage Cloak – Hellfire Assault
  2. Cloak of Desperate Temerity – Shadow-Lord Iskar
  3. Cloak of Tangible Dread – Mannoroth

Chest:

  1. Chestguard of Gnawing Desire – Gorefiend
  2. Tunic of the Soulbinder – Socrethar the Eternal
  3. Robe of the Hurricane’s Eye – Mannoroth

Wrist:

  1.  Bloodcult Bracers – Kilrogg Deadeye
  2.  Manacles of the Multitudes – Fel Lord Zakuun
  3.  Terrorweave Wristwraps – Supreme Lord Kazzak

Hands:

  1.  Fistwraps of the Hurricane’s Eye – Socrethar the Eternal
  2.  Felfinger Runegloves – Archimonde
  3.  Insulated Wirer’s Gloves – Iron Reaver

Waist:

  1.  Waistwrap of Banishment – Archimonde
  2.  Flayed Demonskin Belt – World Drop
  3.  Belt of Misconcieved Loyalty – Shadow-Lord Iskar

Legs:

  1.  Legwraps of the Hurricane’s Eye – Gorefiend
  2.  Leggings of Eternal Terror – Fel Lord Zakuun
  3.  Empowered Demonskin Kilt – Mannoroth

Feet:

  1.  Jungle Assassin’s Footbads – World Drop
  2.  Oppressor’s Merciless Treads – Tyrant Velhari
  3.  Spiked Irontoe Slippers – Iron Reaver

Rings:

  1.  Maalus, the Blood Drinker – Legendary Quest
  2.  Serrated Demontooth Ring – Gorefiend
  3.  Portal Key Signet – Xhul’horac

Dual Wielding:

  1. Demonblade Eviscerator – Fel Lord Zakuun
  2. Hammer of Wicked Infusion – Xhul’horac
  3. Voracious Souleater – Gorefiend

2-Handers:

  1.  Xu’tenash, Glaive of Ruin – Mannoroth
  2.  Bite of the Bleeding Hollow – Kilrogg Deadeye
  3.  Rune Infused Spear – Kormrok